Project "Datamonkey"
I think its time to let you know again whats going on behind the scenes in the moment. I'm working on a tool, written in Python, under the codename "Datamonkey".
The tool is about to become a generic *.erf and *.gff decoder for neverwinter nights 2, other file formats like 2da or others can easily be added.
The *.erf decoding is almost finished, same with the *.gff.
I'm now working on debugging and adding essential functionality, like decompiling *.erf and *.gff files, writing to and reading from a database, allow web based file editing.
Decompiling into and compiling from XML is planned as well.
I want these tools, to have a means to store ANY NWN2 data in a database, and compose ANY kind of NWN2 file from some sort of scripted process.
This would mean I could script to produce an arbitrary bunch of randomly or in a planned way produced data, like a landscape generator or a blueprint generator or a web interface to write dialogs and such.
The possibilities are endless, and the power of the python language makes it possible.
Once I feel I have the basic functionality I want ready and am content with the result Iwill release it open source under GPL licence.
Cheers
~Y.

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