Project "Datamonkey"

I think its time to let you know again whats going on behind the scenes in the moment. I'm working on a tool, written in Python, under the codename "Datamonkey". The tool is about to become a generic *.erf and *.gff decoder for neverwinter nights 2, other file formats like 2da or others can easily be added. The *.erf decoding is almost finished, same with the *.gff. I'm now working on debugging and adding essential functionality, like decompiling *.erf and *.gff files, writing to and reading from a database, allow web based file editing. Decompiling into and compiling from XML is planned as well. I want these tools, to have a means to store ANY NWN2 data in a database, and compose ANY kind of NWN2 file from some sort of scripted process. This would mean I could script to produce an arbitrary bunch of randomly or in a planned way produced data, like a landscape generator or a blueprint generator or a web interface to write dialogs and such. The possibilities are endless, and the power of the python language makes it possible. Once I feel I have the basic functionality I want ready and am content with the result Iwill release it open source under GPL licence. Cheers ~Y.

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